




This Work in Progress describes the Second of Three Chapters, where the player has to Make Its Way Out of a Collapsing Building Deep Under Water. Your Form of the Character Changes as you Progress to Fulfill The Desired Needs to Solve Actual Tasks while Water from below, Fire next to you and the Building Collapsing from above are a continuous threat, trying to destroy more than your Physical Body.
Third Person Game
Two
August 2016 - April 2017
Unity Engine 5
• Exhibition of the Game at the Kunsttage 2017 @ Sektor Evolution in Dresden
• Working on a Game Project to learn more about 3D, Lighting, Camera and Characters inside the Unity Engine 5
• Rigging, Skinning and Animating Characters
• Game Programming
Bettina Masberg is responsible for providing all the Environment and Level Design, as well as 3D-Assets, Sounds and Particles in this Project. She also Designed the Artbook we exhibited with the Game at the Dresdner Kunsttage 2017.
Claudio Matina/Hesed composed the Music for the Project.