Klemens Reckfort

Level Design - Game Programming - Game Design

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Book Game AR (2015)

Saving Teddy - An Interactive Book Adventure:

In "Saving Teddy", we Test the Interaction between a Book and a Mobile Device. The Player takes the Role of the Helper and Explorer and Assists a Little Boy, named Charlie, to save his Teddy. Together with Charlie he Descends into the Child's Dream and solves small Riddles on Each Page. The Player is only able to Decipher and Read Each Side with the Help of the Tablet.


About The Game Project:

Game:

Augmented Reality Storytelling (Prototype)

Team Size:

Three

Date:

May 2015 (Three Weeks)

Game Engine:

Unity Engine 5

Achievements:

First full Game Programming Job using Unity Engine 5

Developing an Augmented Reality Project

My Tasks:

Game Programming in Unity 5 using Vuforia SDK

Game Design


Production:

The Vuforia SDK delivers a Position of a Point in Digital Space by Recognizing a known Pattern of Colors through a Camera. A Position of a Point in Digital Space that Simulates the Position of the same Point in the Real World is Key for Augmented Reality.

The Mobile Device Detects the Images in the Book by Recognizing them through the Camera Signal and Projects an Object onto it (here seen from the Outside).

The Camera Feed is Displayed on a Plane behind the Object. The Mobile Device only shows the Projected Object and the Plane with the Camera Signal. This way it seems that the Object is Appearing in the Real World.

I managed to Achieve that Players can take Projected Objects to use them on the Next Pages as Described in the Video Below.

Functionality of augmented reality
Describing the core game mechanic

Feel free to take a Look at my Projects:

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