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Third Person Action Adventure
12
Febuary 2018 - December 2020
Unity Engine
• Working with a Team together on a Big Project
• Creating a Title that reached a lot of Players Emotionally
• Being part of the Process of Working with Electronic Arts and Quantic Dream later on, having Access to their Workflows and Experiences in the Games Industry
• Made a game for PC, PS4, XBox and Switch
Starting as on of the two Level Designers in this Project I became one of the few who took care of the whole Project at once, dealing with any incoming bugs, being part of planning ahead tasks with the Team and Developing Workflows to Address certain Design Goals and achieve Game Designs.
• Level Design
• Game Logic Oversight and Game Programming
• Designing and Implementing Features and Gameplay
• Optimizing Performance for Console Ports, Addressing Issues with the 3D Assets and Level Environment