Klemens Reckfort

Level Design - Game Programming - Game Design

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Sea of Solitude (2018 - 2020)

When Humans Get Too Lonely, They Turn Into Monsters

Help Kay finding out why she turned into a Monster. During her Journey Discovering Herself through a Semi Open World Third Person Adventure, Use your Environment to explore your Way through the Sea of Solitude, Encounter and overcome Dangers and Deal with Big Monsters that Manifest Basic Cornerstones of Kays Subconsciousness.


About The Game Project:

Game:

Third Person Action Adventure

Team Size:

12

Date:

Febuary 2018 - December 2020

Game Engine:

Unity Engine

Achievements:

Working with a Team together on a Big Project

Creating a Title that reached a lot of Players Emotionally

Being part of the Process of Working with Electronic Arts and Quantic Dream later on, having Access to their Workflows and Experiences in the Games Industry

Made a game for PC, PS4, XBox and Switch

Starting as on of the two Level Designers in this Project I became one of the few who took care of the whole Project at once, dealing with any incoming bugs, being part of planning ahead tasks with the Team and Developing Workflows to Address certain Design Goals and achieve Game Designs.

My Tasks:

Level Design

Game Logic Oversight and Game Programming

Designing and Implementing Features and Gameplay

Optimizing Performance for Console Ports, Addressing Issues with the 3D Assets and Level Environment



Feel free to take a Look at my Projects:

2025 - Klemens Reckfort
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