During my Apprenticeship in Mechatronic Engineering, I discovered my Passion for Level and Game Design, which led me to successfully apply the Game Design Studies at the HTW Berlin afterwards and later Accomplish my Bachelor of Arts Game Design.
Designing Games, I am often faced with New Challenges, and I think that not only through Playing Games but Creating Games, we always gain New Experiences.
After Sea of Solitude, I decided to take Time Off the Industry and Work on Myself, focusing on developing Systems and Tools in Unity and deepening my Knowledge and Understanding of Game Programming and Programming as a whole, developing Workflows for Better and Faster Prototyping with High-Quality Outcomes.
My Goal is to become a Versatile and Supportive Game Designer, working in a Studio Together with a highly Motivated Team to Create Games we Love.
I am able to adopt New Techniques and Tools Quickly and Efficiently by Understanding Technical Core Elements similar Tools share.